Tuesday, 16 March 2010

Enviroment Planning

Here is what I plan to create in my 3D enviroment, here is my enviroment sketch soon to be coloured and digitalised then made again in 3D Studio Max:
















Below is a coloured version of the enviroment I drew, we had to split the paper into four with four different types of colouring, pastels, crayon, felttip and pencil. I personally think I messed up and made the picture look bad and think it may have looked alot better if I coloured it all in crayon, anyways here it is:
















Here is the digitalised version of the enviroment done in Photoshop, I've been doing alot of greyish storyboards lately so I thought I would do a grey enviroment, I quite like the colour.
















Here is the 3D design of the destroyed enviroment created in 3D max:


Thursday, 11 March 2010

Dark Shock - My storyboard idea

As we (Team Paradox) decided the name of the game trailer we each had to create a storyboard with the game name as its focus, the name was Dark Shock so I created a Dark and Creepy storyboard idea, once we finished we are going to gather all our storyboards together and choose which one will be used as the game trailer. Here is my game trailer storyboard (click to enlarge):



Tuesday, 2 February 2010

Unit 4 - Team Stuff

As part of our Unit 4 work we have formed a team with members of our class to create a game trailer in 3D studio max. Our first task as a team however was to create a team name and Logo, there were many suggestions for the team name but in the end we decided to choose "Paradox". After the name was chosen we began creating ideas for the team logo, here is the logo our members voted to be the main design, created by Charlotte Ellam:


















Here are my own designs created in Photoshop:









For this design I wanted to create a nice dripping effect with the text to do this I experimented with the smudge tool and different font styles. To get the colour and create a cool effect I found an image online and with this image used a clipping mask to blend it into the font.








For this design I wanted to create a warm effect the the text, this is why I used Red as this colour can create a fire warm effect, The colour alone wasn't enough so I decided to add a pattern design into to text using a clipping mask.

Thursday, 17 December 2009

U66 - Snow test

We were to create snow falling in 3D studio max by using "Particle Systems". Here is a snow test that I created:




We were then told to create a Volume light by using a target spot light, here is my result:


Thursday, 12 November 2009

Unit 66 - Tiling Textures

I opened up a canvas and made the size 512 pixels by 512 pixels, I then opened up a sky image and scaled it to fit inside the canvas.







































After opening and fitting the sky image I then used the filter / Other / Offset tool, to create tiles and make the texture tiled.

















































I set the offset 256 by 256 this created tiles in the texture, I then used the clone stamp tool to erase the lines going horizontaly and vertically through the image, I kept using the offset at the same settings and continued erasing the lines until it looked like a full sky.







































The texture is now a tilable texture.

Thursday, 8 October 2009

Unwrap UVW

After creating a basic box house model, we were asked to "unwrap" the model we created, first I selected on the modifier list and chose the Unwrap UVW option.






















I then selected different sections of my house to unwrap, here is my finised net after unwrapping the house model.









































I resized the map to fit in the outlined grid, I then print screened the net and pasted it in photoshop and cropped the grid with the net inside. I now can now use the map as a guideline as to where to use my texture for the walls and roof, here is a quick texture:


























I saved the texture as a .jpeg and am now able to use it as a texture for my house, here is the house with the added texture:


Tuesday, 6 October 2009

Unit 19 - Character

Here are some character sketches that I did for my 2D game to be created, I will also be using thee characters in my Robinson Group Busary Project. I gave them a futuristic look because my theme for the Robinson Group Busary Project is the future.
































I then scanned the sketches of one of my characters into photoshop and created this: