Wednesday, 9 June 2010

Storyboard Models - Spaceship

For my teams trailer we each were given a scene to model and animate, in my scene there is a spaceship involved so here is the model I created:
















I began with using a box, by selecting sides I will be extruding and shaping the ship into shape. Here I created the wings for the spaceship and the tail using simple intrude, extrude and vertexes.






























To drag the wings to a point I selected the edges of the wings with vertex's then using the move tool I dragged the wings backwards.


















I can now add textures the the ship and create a final render.

(textured ship unfinished)

Tuesday, 8 June 2010

Enviroment Texture

I started my texture design by opening the previous texture I created that would model my enviroment, from this I could create my texture design.






















I then searched for gravel textures and using different gravel textures added and blended them into posistion on my design.






















After playing around and adding different gravel textures to my design I added a water texture to act as the river in my enviroment.





















I darkened the edges of the river to give it more depth for when it was used on my enviroment.





















This is the final texture design, the green on the bottom right is there because I will be adding trees to that area, here is what the texture looks like on my enviroment:

Wednesday, 7 April 2010

Unit 4 - Logo & Merchandise

For Unit 4, our team members each created logo's that we would chose between to use for our game, mine was chosen and this is what I created:







Here is the Tshirt merchandise that I have created in photoshop, it shows the name of our game and the logo.

Tuesday, 6 April 2010

Modelling my enviroment

Using the displace modifier I creating my landscape, after creating a photoshop texture as the base of my displacement for the landscape this is the result:
















I then coloured in the texture using images from the internet and default textures in photoshop, I added this texture to my landscape model.





















Here is the textured landscape I will soon be adding a city to this with trees and a skybox:
















Here is the cityscape I have created to add to my enviroment, I will be making this city looked destroyed to match my apocolyptic theme and plans.
















Here is the destroyed city I have added to my enviroment, to do this i used the noise modifier to make the buildings look unstable and rotated most of the building on there side and under the ground.
















Here is what the enviroment looks like with trees added to get these trees I used the AEC Extended Foilage object type to add premade trees, I have rotated to trees as if they were knocked over as if a earthquake as just hit. (explaining the destroyed city)


Tuesday, 16 March 2010

Enviroment Planning

Here is what I plan to create in my 3D enviroment, here is my enviroment sketch soon to be coloured and digitalised then made again in 3D Studio Max:
















Below is a coloured version of the enviroment I drew, we had to split the paper into four with four different types of colouring, pastels, crayon, felttip and pencil. I personally think I messed up and made the picture look bad and think it may have looked alot better if I coloured it all in crayon, anyways here it is:
















Here is the digitalised version of the enviroment done in Photoshop, I've been doing alot of greyish storyboards lately so I thought I would do a grey enviroment, I quite like the colour.
















Here is the 3D design of the destroyed enviroment created in 3D max:


Thursday, 11 March 2010

Dark Shock - My storyboard idea

As we (Team Paradox) decided the name of the game trailer we each had to create a storyboard with the game name as its focus, the name was Dark Shock so I created a Dark and Creepy storyboard idea, once we finished we are going to gather all our storyboards together and choose which one will be used as the game trailer. Here is my game trailer storyboard (click to enlarge):



Tuesday, 2 February 2010

Unit 4 - Team Stuff

As part of our Unit 4 work we have formed a team with members of our class to create a game trailer in 3D studio max. Our first task as a team however was to create a team name and Logo, there were many suggestions for the team name but in the end we decided to choose "Paradox". After the name was chosen we began creating ideas for the team logo, here is the logo our members voted to be the main design, created by Charlotte Ellam:


















Here are my own designs created in Photoshop:









For this design I wanted to create a nice dripping effect with the text to do this I experimented with the smudge tool and different font styles. To get the colour and create a cool effect I found an image online and with this image used a clipping mask to blend it into the font.








For this design I wanted to create a warm effect the the text, this is why I used Red as this colour can create a fire warm effect, The colour alone wasn't enough so I decided to add a pattern design into to text using a clipping mask.