Wednesday, 24 June 2009

Unit 64 & 65 - Evaluation

Game Trailer - Storyboard

We were given the task of planning and creating a game trailer in 3D Studio Max, however due to certain reasons we never managed to create the trailer, here is the storyboard plan for my trailer and a character sketch for the main character, I am quite happy with my planning as it clearly shows what is happening throughout the story.



This is my main character sketch, it is not finished however I thought I would make him look like a runner by giving him loose clothing, I also added a tattoo down his arm like in Mirrors Edge (free running game) .

This is the storyboard I created for my game trailer it starts with a man (main character) tying his shoe then suddenly he hears a gunshot, he looks up panicked and begins to run, he jumps and runs up a wall then starts to hop from building top to building top. In the storyboard I indicate with arrows the direction he is going and wrote comments underneath each image to tell you about what is going on in each scene.

3D Studio Max

Here is all my work that I've created in Studio Max for Unit 64 & 65.
I'm quite happy with most of my models however I believe I could have done better, I made a mistake when creating my house model which made the bricks go all over the place on one side of the wall when I rendered it. I created a circle shape going around the house and attached a camera to it, I then animated the camera to rotate around the house this is how I got the rotated animation:

House Model




Bouncing Ball

I created a bouncing ball dropping down a set of stairs to show it hitting an object, I decided to make the ball bounce on a table instead, I quite like my animation as it shows the contact it makes with the table, I implied the technique of "Squash and Stretch" in the animation to give it more effect when the ball is hitting the table and bouncing away. I also created a single ball bouncing up and down on the same spot, it stretches as it drops then squashes as it hits the ground. Some problems I had when creating this animation was getting the ball to squash and stretch at the correct moment, I redid the animation and this is the best I could do with it:




Bone Structure Animation


Next I created and animated a bone structure, we created bones and attached them together using IK and HK solvers. I am happy with my creation because the bones are all functioning proparly (when the bones move the box man moves along with them). I feel I could have done a better animation but as I didn't manage my time correctly, I had to rush to finish it.

Lighting and Cameras

I have added Lighting on my house model by sending lights from above, below and from the sides, it brightens up the house when it is rendered, I have also added a camera making it rotate around so it can capture every side of the house, here are some screenshots of the camera and lighting:


This image shows the camera and the shape thats attached to it so it may rotate around the house smoothly.



3 comments:

  1. The house is well modelled, although the texturing could be better, the animation itself is quite good and smooth

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  2. I like this house. Snarf.

    ReplyDelete