
http://www.youtube.com/watch?v=zPt08UYmyMo&feature=channel
For my scene which is the part where the plane crashes into to city creating a "destroyed enviroment" or destroyed city, I looked at trailers of games which show destroyed city, mainly the Fallout 3 trailer which is based on an apocolyptic wasteland, I looked at fallout 3 trailer for inspiration when creating my enviroment and scene. This fallout 3 trailer fits in with my original plan as it shows an apocolyptic landscape which I originally wanted to create here is what I had created first did not use in my trailer scene:


Does the end product meet your original intentions?
The end product does not meet my original intentions, my original intention for the trailer was going to be themed as a Horror, due the game name "Dark Shock" however my storyboard was not selected to be used in the final trailer creation so the end trailer is different to what I had intended, although it does meet some of the aspects I would have wanted in the trailer, such as the futuristic buildings and destroyed enviroments. The final creation of the product overall was good however I feel I could have done much better with the scene I was chosen to create, due to my lack of 3D Max skill and time spent creating the scene it did not come out as well as I would have liked it to be.
Here are pictures of a character design and destroyed enviroment that I had designed for my original intended product:

Is the end product appropriate for your intended audience?
The end product is appropriate for the intended audience of ages 18+ because the end product shows violence in the game where a ship destroys a city killing everyone inside, we had originally decided to have the game as a 15+ however we later changed our minds so we could create more violent natured game which would require an 18+ age rating. The gender of which the game trailer was aimed at was both female and male, however due to the trailers "spaceships" and "explosions" nature, I think it will be more for the male audience.
Discuss the technical aspects of your work and highlight the strengths / areas to develop.
For my work I used different programs to create and edit my models/scene, 3D Max being the main one where I created the model, added textures and animated, Sony Vegas Pro being the other, where I added audio, created transitions between different scenes and it is where I created the splash screens for the final trailer, to create these flash screens I followed some very usful tutorials which taught me how to animate text and other effects. I also used photoshop for the creation of my scene, I needed photoshop to create the textures and Logo design for the game also to create the T-shirt merchandise which was used to create the actual T-shirt but just tweaked a little.
Here is the logo I created for the game trailer:

Here is the T-shirt I designed in photoshop and the printed T-shirt used for the showcase:



The strengths in my work is the landscape I have created, I spent the most time in modelling and texturing the enviroment and with the amount of skill I have in 3D Max (which is not much) I am proud of the outcome, areas in where I can develop though is in the texturing of the other models such as the spaceship and city, I failed to find or create a decent texture and it did not go well with the spaceship I created, the explosion in the trailer could also have been much better, I have no idea how to create an explosion in 3D Max so I had to use a sphere which expanded using animation with an explosion texture on it, not very realistic but it was the best I could do with my knowledge of 3D Max. I think my audio was a little loud in places for example the explosion and music, the music played over the audio effects I added in the video for example you could barely hear the wind or birds chirping, next time I will concentrate more on which audio sounds should be louder than others.
Discuss the content / style of your work
When creating the product one of the main problems I had was trying to texture my spaceship, everytime I added a texture it would stretch and look aweful, after many attempts of trying to solve this I decided to leave it as it was, another problem I had was with the overall size of the enviroment, I created the landscape a bit to big and when it came to merging other models on the landscape they became extreamly small and unfindable, I eventually had to remake the landscape and keep it at a normal size to add my other models. I have learnt from this to keep the plane at a smaller size when planning to create a landscape, if it gets to big it becomes very laggy when textured and it won'y be able to view other models easily. Another major problem I had was when rendering the overall scene, the audio which I added would not work proparly when rendered as an AVI so I ended up rendering in an MP4 file format which solved the audio problem.
I have become a lot more knowledgeable in 3D Studio Max since starting this project, I only knew simple box modelling to begin with but through creating my scene I have become much better at camera uses, lighting effects, rendering, animation and simple texturing. Even though I was behind with my work to begin with I did meet the deadline, although the final scene was not as good as it could have been, I did not manage my time well and if I were to do this project again I would definitely try much harder to complete the work when given.
If you had the opportunity to make this product again would you do anything different? And are you happy with the overall product?
If i were to make this product again I would manage my time much better to get the best out of what I create in 3D Max instead of it being rushly made, I would take the time to take pictures for textures instead of finding random textures on the internet and I would follow more tutorials so I can learn much more about the uses of 3D Max so I can add more effects (such as a better explosion). I am happy with my overall product but I still feel I could do alot better, My peers enjoyed the final overall trailer and complimented on the splash screens that I created in Sony Vegas pro saying it was somewhat of "Movie styled credits".
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