Tuesday, 2 February 2010

Unit 4 - Team Stuff

As part of our Unit 4 work we have formed a team with members of our class to create a game trailer in 3D studio max. Our first task as a team however was to create a team name and Logo, there were many suggestions for the team name but in the end we decided to choose "Paradox". After the name was chosen we began creating ideas for the team logo, here is the logo our members voted to be the main design, created by Charlotte Ellam:


















Here are my own designs created in Photoshop:









For this design I wanted to create a nice dripping effect with the text to do this I experimented with the smudge tool and different font styles. To get the colour and create a cool effect I found an image online and with this image used a clipping mask to blend it into the font.








For this design I wanted to create a warm effect the the text, this is why I used Red as this colour can create a fire warm effect, The colour alone wasn't enough so I decided to add a pattern design into to text using a clipping mask.

Thursday, 17 December 2009

U66 - Snow test

We were to create snow falling in 3D studio max by using "Particle Systems". Here is a snow test that I created:




We were then told to create a Volume light by using a target spot light, here is my result:


Thursday, 12 November 2009

Unit 66 - Tiling Textures

I opened up a canvas and made the size 512 pixels by 512 pixels, I then opened up a sky image and scaled it to fit inside the canvas.







































After opening and fitting the sky image I then used the filter / Other / Offset tool, to create tiles and make the texture tiled.

















































I set the offset 256 by 256 this created tiles in the texture, I then used the clone stamp tool to erase the lines going horizontaly and vertically through the image, I kept using the offset at the same settings and continued erasing the lines until it looked like a full sky.







































The texture is now a tilable texture.

Thursday, 8 October 2009

Unwrap UVW

After creating a basic box house model, we were asked to "unwrap" the model we created, first I selected on the modifier list and chose the Unwrap UVW option.






















I then selected different sections of my house to unwrap, here is my finised net after unwrapping the house model.









































I resized the map to fit in the outlined grid, I then print screened the net and pasted it in photoshop and cropped the grid with the net inside. I now can now use the map as a guideline as to where to use my texture for the walls and roof, here is a quick texture:


























I saved the texture as a .jpeg and am now able to use it as a texture for my house, here is the house with the added texture:


Tuesday, 6 October 2009

Unit 19 - Character

Here are some character sketches that I did for my 2D game to be created, I will also be using thee characters in my Robinson Group Busary Project. I gave them a futuristic look because my theme for the Robinson Group Busary Project is the future.
































I then scanned the sketches of one of my characters into photoshop and created this:

Thursday, 24 September 2009

Creating Landscapes - Unit 68

I learnt to create textures using photoshop and how to turn those textures into a 3D landscape in 3D Studio Max, first I created a 512 x 512 pixel canvas with a 72 resolution.














After I created the canvas I filled it with black then added a render (Difference Cloud)





















This created the outline of my terrain that will soon be created in Studio Max, I then used the smudge tool to smudge my texture, this helps with the landscape becuase it will show me clearly what parts of the texture will be raised as mountains (the white parts).






















After smudging the texture I saved it as a .jpg and then opened 3D Max to start creating the landscape. I selected the Plane in the Standar Premitives menu and created the base of my landscape. I changed the lengh and width segs to 50.






















I selected the Displace option in the Modifier list and inserted my texture that was created in photoshop, by changing the strengh of the displacment I was able to change the height of the plain in reference to the texture that was created.






















After creating the landscape I went back to photoshop to begin creating a texture to use in material editor for a rocky terrain. I searched on the net for a decent rock texture and blended it in with the texture used for the landscape. I also added colours and blended layers together until I was happy with the result.







































Tuesday, 30 June 2009

Graphics

These are Forum Signatures I have created in Photoshop for a game forum I play on.

Signatures