Thursday, 24 September 2009

Creating Landscapes - Unit 68

I learnt to create textures using photoshop and how to turn those textures into a 3D landscape in 3D Studio Max, first I created a 512 x 512 pixel canvas with a 72 resolution.














After I created the canvas I filled it with black then added a render (Difference Cloud)





















This created the outline of my terrain that will soon be created in Studio Max, I then used the smudge tool to smudge my texture, this helps with the landscape becuase it will show me clearly what parts of the texture will be raised as mountains (the white parts).






















After smudging the texture I saved it as a .jpg and then opened 3D Max to start creating the landscape. I selected the Plane in the Standar Premitives menu and created the base of my landscape. I changed the lengh and width segs to 50.






















I selected the Displace option in the Modifier list and inserted my texture that was created in photoshop, by changing the strengh of the displacment I was able to change the height of the plain in reference to the texture that was created.






















After creating the landscape I went back to photoshop to begin creating a texture to use in material editor for a rocky terrain. I searched on the net for a decent rock texture and blended it in with the texture used for the landscape. I also added colours and blended layers together until I was happy with the result.